Forum Index Templar [3.8] Sovyn's Lazy Pally - Tanky Templar with Max Block

History

Made level 60. Spent some time farming the ledge to eliminate risk of death. I apparently need to upgrade my gear, judging by the severe life globe see saw I'm seeing in mid act 2 Merciless. Makes since as my gear is mostly very low level stuff. I also have 5 remaining skill points to spend. I'm still debating the best placement for a 80 point build and will update the thread when I decide on the correct allocation.

I did find a few meager prizes while farming the ledge a few times:

Chaos Orb
-
Click to expand
  • Reforges a rare item with new random modifiers
  • Cartographer's Chisel
    -
    Click to expand
  • Improves the quality of a map
  • Gemcutter's Prism
    -
    Click to expand
  • Improves the quality of a gem


  • I also tried crafting a Siege Axe to upgrade my tomahawk.

    I found an item level 60 Siege Axe to try. I first used Blacksmith's Whetstone (4) to upgrade quality to 20%, then an Orb of Alchemy. Here was the result:

    Oblivion Sever
    Siege Axe
    Click to expand
  • +25 to Dexterity
  • 17% increased Physical Damage
  • Adds 13 to 27 Cold Damage
  • 25% increased Stun Duration on Enemies
  • +4 to Accuracy Rating


  • Wow, that's bad.

    Not an upgrade from my old weapon:

    Viper Beak
    Tomahawk
    Click to expand
  • +21 to Strength
  • +8 to Dexterity
  • 107% increased Physical Damage
  • Adds 18 to 39 Fire Damage
  • 11% increased Attack Speed


  • I think I'll just wait for more Siege Axes to drop and repeat this process rather than using scouring or chaos on it.

    Sovyn
    Apr 16, 2013 21:05:12 PM

    I've been waiting for an Astral Plate to drop before investing too many orbs - but not sure if it will ever drop in Act2 Merciless. I think it's possible in theory for Astral to drop in The Cave or Church Dungeon Level 2, but I have yet to see one.

    So, I may go ahead and try spending an orb or two on one of these to get by for now:

    Crusader Plate
    -
    Click to expand
    Desert Brigandine
    -
    Click to expand


    Still thinking on it.

    Sovyn
    Apr 17, 2013 22:48:23 PM

    Found another Siege Axe today (item level 60) and used a few Blacksmith Whetstones and then an Orb of Alchemy, same as last try. This time, I got a bit luckier and I have an upgrade.

    Here it is:

    Death Hunger
    Siege Axe
    Click to expand
  • 28% increased Physical Damage
  • Adds 16 to 30 Physical Damage
  • Adds 6 to 80 Lightning Damage
  • 24% increased Attack Speed
  • 5% reduced Enemy Stun Threshold
  • 13% increased Stun Duration on Enemies
  • +14 to Accuracy Rating


  • My character sheet DPS rose by about 200, to over 500 total now, which is very noticeable. Infernal Blow tooltip DPS is now over 1600. The increase helps a lot as things were starting to get slower to kill.

    Sovyn
    Apr 19, 2013 04:09:08 AM

    Level 61! The new weapon is working out well, I'm back to killing white monsters in 3-4 fast hits. It had gotten a bit slower in mid act 2 Merciless (chamber of sins, church dungeon, etc.).

    Sovyn
    Apr 20, 2013 21:22:53 PM

    80 point progression build added to the OP. Link to tree

    Stats:

    Stats & Buffs

    Stats
    +272 to Strength
    +114 to Dexterity
    +82 to Intelligence

    Buffs
    30% increased Effect of Buffs on You

    Defense

    Life
    +30 to maximum Life
    124% increased maximum Life
    2.5% of Life Regenerated per Second
    2% of Physical Attack Damage Leeched back as Life

    Mana

    Resistances
    +60% to Fire Resistance
    +30% to Cold Resistance
    +30% to Lightning Resistance

    Evasion

    Block and Stun
    35% additional Shield Block Chance
    12% of Block Chance applied to Spells
    90% increased Defences from equipped Shield
    +30% Elemental Resistances while holding a Shield

    Offense

    Accuracy
    10% increased Accuracy Rating
    Your hits can't be Evaded

    Attack and Cast Speed
    15% increased Attack Speed
    3% increased Attack Speed with One Handed Melee Weapons

    Critical
    Never deal Critical Strikes

    Elemental Damage
    20% increased Elemental Damage with Weapons

    Physical Damage
    22% increased Melee Physical Damage
    36% increased Physical Damage with One Handed Melee Weapons

    As you can see, this progression build is pretty much maxed out on resists and blocking. If you can see a way to squeeze more out of the 80 points while still maintaining max block, please let me know.

    Sovyn
    Apr 22, 2013 01:23:30 AM

    Made level 62 today. Killed Alira and Kraityn in Merciless without dying. Now heading toward Oak and then Vaal. If it seems I'm leveling slowly, that's because I only play 60-90 minutes per day. Most gamers can play 3-5 hours per day so, in that case, this build could be leveled a lot faster than I am. Melee builds are slower in general, of course.

    Sovyn
    Apr 24, 2013 00:00:20 AM

    Topic: Auras / Buffs

    Found an Elemental Proliferation and Reduced Mana support gems today and linked those to the Tempest Shield gem. Not sure how helpful it is yet, but the combination comes recommended. The reduced mana gem has to be leveled a little bit (5 or 6) to cram this combo + Determination + Purity all on the mana globe without a third Reduced Mana gem.

    I don't have decent linked gear yet, but if you do, it would go something like this with easy to get 3-links:

    (The chest is out, we will use that for our main attack skill as it will be our only 5 link)

    Three of head, gloves, boots, weapon or shield linked as follows:

    Determination (red) - Purity (blue) - Reduced Mana (red)

    Grace (green) - Blood Magic (red) - Reduced Mana (red)

    Tempest Shield (blue) - Elemental Proliferation (blue) - Reduced Mana (red)

    As mentioned, the Reduced Mana gems will need to be leveled up a bit. Put your highest two on the Determination and Tempest combos if you have trouble fitting all that onto your mana globe. If not, put your best or second best on the Grace combo to save life.

    Alternatively, the following *might* work, depending on your mana pool:

    Determination (red) - Purity (Blue) - Reduced Mana (red)

    Tempest Shield (blue) - low level Grace (green) - Reduced Mana (red)

    Sovyn
    Apr 24, 2013 21:51:16 PM

    Made level 63 today. I finished the remaining half level by clearing Pools and Streams in Merciless, then went back and cleared River Crossings again as it is slightly less risky (I hate dying when I'm like 98% experience toward the level.... yes it happened one time.) :) Now that I've leveled, I'll kill Oak and clear Dread Thicket (perhaps a few times for drops). I went for passive skill points from the Bandits quests in all three difficulties. I think that's the best choice for this build.

    Sovyn
    Apr 26, 2013 03:57:52 AM

    Is there a reason to use an accuracy gem when you have resolute technique?
    Also why didn't you take Catalyse (+30% elemental damage)from the passive skill tree?

    Sorry if this has been answered already, your build got me interested in 1h/shield builds.

    ShadowNetBG
    Apr 26, 2013 17:42:28 PM

    "
    ShadowNetBG wrote:
    Is there a reason to use an accuracy gem when you have resolute technique?
    Also why didn't you take Catalyse (+30% elemental damage)from the passive skill tree?

    Sorry if this has been answered already, your build got me interested in 1h/shield builds.


    Thanks for your comments. I'd be happy to answer in detail.

    1) The accuracy gem is there just to level it up - it is of no use currently. However, I do plan to respec out of Resolute on the final build when I have over 200 dex. My chance to hit without RT is already over 80% and I don't have anything like 200 dex as yet. So, not having RT is quite viable end game and you can pick up some nice status ailment effects from occasional crits and use the saved two passive skill points for 16% more health which is invaluable. It's looking like I won't need much in the way of elemental resists from gear, as the passive tree is strong in the elemental resistance department, so I can focus on crits and dex and accuracy and things of this nature late game.

    2) The 30% Elemental Damage node is fine, but it is only a modest DPS increase. The 10% nodes were taken simply because it's the most efficient route to reach the things we need. The 30% will be taken in the final build, but it is much lower priority than defensive nodes.

    Sovyn
    Apr 26, 2013 21:12:16 PM
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