Forum Index Templar [3.8] Sovyn's Lazy Pally - Tanky Templar with Max Block

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Hey dude I'm lvl 59 templar also using swordNboard with blockchance. I'm not going to 75% tho, will have like 63% at lvl 75 with a 34% block shield, 69% at last but thats beyond lvl 80 :-P


Close enough but anyway - how you deal with the blocks? I mean I find it very annoying at my 45% blockchance to attacks and 32% to spells to get interruped while in the fight. I just grabbed unwavering stance at lvl 59 and it's way better now that I dont get stunned from anyone, especially from my blocking :-P And I couldnt imagine how annoying it'd be at 65%, or say, even 75%.



Heres my build

https://respoe.xyz/forum/view-thread/313330

As swordNboard I'm going to use doublestrike + multistrike, as this will mean 6 hits per attack (at 0,5 attacks/second), no idea how this will scale with multistrike when it comes out tomorow, but fun inc. for sure :-D

Ayranjie
Apr 07, 2013 18:10:08 PM

"
Ayranjie wrote:
Hey dude I'm lvl 59 templar also using swordNboard with blockchance. ....
Close enough but anyway - how you deal with the blocks? I mean I find it very annoying at my 45% blockchance to attacks and 32% to spells to get interruped while in the fight.


At 57 and with 63% chance to block, I am starting to notice the interruptions but only when hit hard (as the blocking animation only plays if one would have otherwise been stunned, just like the stun animation would play for any non-shield character). However, the animation is so fast that if you blink you will miss it.

I think I just happen to have some block recovery on my equipment. That seems to help.

Also, when I can take more life nodes that should help to see the blocking animation less often as fewer hits would take one low enough to stun.

I do not want to give up evading every third hit for stun immunity though. :) That would be simply too much more incoming damage than I already have to deal with.

Thanks for your comments!! :)

Sovyn
Apr 07, 2013 21:10:09 PM

I mean those animations interruped my attacks, that's what annoyed me :-P

But fine if you dont have that problem :-D I suppose its more annoying with slow attacks than it is when hitting at a faster rate :-)

Ayranjie
Apr 07, 2013 21:37:49 PM

"
Ayranjie wrote:
I suppose its more annoying with slow attacks than it is when hitting at a faster rate :-)


I think you hit the proverbial nail on the head.

In the OP I encourage people to go with a fast weapon. I think this is part of the reason why. :)

Sovyn
Apr 07, 2013 21:53:07 PM

Just something I was playing around with.

Infernal blow with melee splash. It works good. Shit blows up which makes other shit blow up. Best part? Shit blows up which means no corpses to be res'd by necros.

Ravaloft
Apr 08, 2013 05:11:00 AM

"
Ravaloft wrote:
Just something I was playing around with.

Infernal blow with melee splash. It works good. Shit blows up which makes other shit blow up. Best part? Shit blows up which means no corpses to be res'd by necros.


Yes, and the crabs that spawn the shooting scorpions don't spawn those either.

I've been using Infernal Blow since the start on this build and it works well. But, everyone has their preferred attack skill gem and the build can be used with any of them.

I do suspect that Infernal Blow will be much more popular now that we have the melee splash gem though.

Sovyn
Apr 08, 2013 07:45:10 AM

Level 58 - definitely slower going. I farmed the ledge for this level. Found

Divine Orb
-
Click to expand
  • Randomises the numeric values of the random modifiers on an item
  • Perandus Blazon
    Cloth Belt
    Click to expand
  • 19% increased Stun and Block Recovery
  • +22 to all Attributes
  • 10% increased Quantity of Items found
  • +20% to Fire Resistance
  • 20% increased Flask Effect Duration
  • -2 Physical Damage taken from Attack Hits
  • A large enough debt turns even a friend

    into an enemy, and the Perandus family

    had more debtors than anyone.



    I have a few unspent skill points as I'm undecided about the best progression builds (still working on these - will update the OP with the new progression builds soon).

    Sovyn
    Apr 08, 2013 21:13:07 PM

    I came up with a 60 point progression build I am satisfied with. I posted a link to it in the progression section of the original post.

    Most people will be able to complete the 60 point build by level 50 by going for and collecting passive skill points from all quests offering them.

    In case you are wondering, the Precision node is retained for the dexterity, so that the average player with average gear can equip the high blocking shield.

    The total stats:

    Stats & Buffs

    Stats
    +242 to Strength
    +84 to Dexterity
    +52 to Intelligence

    Defense

    Life
    +30 to maximum Life
    106% increased maximum Life
    2.5% of Life Regenerated per Second
    2% of Physical Attack Damage Leeched back as Life

    Block and Stun
    31% additional Shield Block Chance
    12% of Block Chance applied to Spells
    60% increased Defences from equipped Shield
    +30% Elemental Resistances while holding a Shield

    Offense

    Accuracy
    10% increased Accuracy Rating
    Your hits can't be Evaded (Resolute Technique keystone, we will respec out of it at endgame)

    Attack and Cast Speed
    3% increased Attack Speed with One Handed Melee Weapons

    Critical
    Never deal Critical Strikes

    Elemental Damage
    20% increased Elemental Damage with Weapons

    Physical Damage
    58% increased Melee Physical Damage

    Sovyn
    Apr 11, 2013 01:07:45 AM

    Made level 59 in the first few zones of Act 2 Merciless. I have noticed that there is a big difference in survivability going from 60 to 70 percent chance to block.

    Sovyn
    Apr 12, 2013 20:36:27 PM

    Added my suggested 20 and 40 point progression builds to the original post today.

    Here are the stat totals for each:

    20 points

    Stats & Buffs

    Stats
    +82 to Strength
    +34 to Dexterity
    +32 to Intelligence

    Defense

    Life
    +30 to maximum Life
    54% increased maximum Life
    1% of Life Regenerated per Second

    Block and Stun
    6% additional Shield Block Chance
    20% increased Defences from equipped Shield

    Offense

    Accuracy
    10% increased Accuracy Rating

    Elemental Damage
    20% increased Elemental Damage with Weapons

    Physical Damage
    22% increased Melee Physical Damage
    24% increased Physical Damage with One Handed Melee Weapons

    40 points

    Stats & Buffs

    Stats
    +192 to Strength
    +34 to Dexterity
    +32 to Intelligence

    Defense

    Life
    +30 to maximum Life
    78% increased maximum Life
    1% of Life Regenerated per Second
    2% of Physical Attack Damage Leeched back as Life

    Block and Stun
    13% additional Shield Block Chance
    12% of Block Chance applied to Spells
    40% increased Defences from equipped Shield
    +30% Elemental Resistances while holding a Shield

    Offense

    Accuracy
    10% increased Accuracy Rating
    Your hits can't be Evaded

    Critical
    Never deal Critical Strikes

    Elemental Damage
    20% increased Elemental Damage with Weapons

    Physical Damage
    22% increased Melee Physical Damage
    24% increased Physical Damage with One Handed Melee Weapons

    Sovyn
    Apr 15, 2013 02:25:09 AM
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